| D |

Firemarble Holder |
Your end results, if you render the supplied file, should look similar
to the original picture supplied. However, the file is a slightly simplified
version so it won't look exactly the same. BTW, use 'Render Region' to
get the right shape or crop afterwards as it's ugly with the default aspect. |
| E |

Export from 3DSM to PS |
This is more of a tip than a tutorial. Im going to explain how to save
your renders including the alpha channel, and how to delete the unwanted
background in Photoshop. |

Eye Rigging |
Eyes, perhaps one of the more critical and emotive parts of a character,
can be difficult to setup. This tutorial shows how to rig a basic spherical
cartoony eye rig in 3D Studio MAX, though the basic principles should
carry over to other packages. |
| F |

Face Modeling |
The NURMS (Non-Rational Mesh Smooth) or Subdivision Surface technique
uses low-polygonal mesh to control the shape of the smooth surface. |

Fire - Realistic |
Create realistic fire - Making realistic fire in max is quite easy.
You don't need any 3rd party tools to create realistic flames. All the
tools you will ever need are included. The secret is texturing. |

Fire |
Creating Fire in 3DSMAX by Allan McKay. Before we start you will need
one plugin for this tutorial, it isn't a necessity but I've chosen to
put it in just to save time making thin tendrils, it's a free plugin though
from Blur Studios and you can download the plugin. |
| G |

Glass Pawn |
In this tutorial you will learn how to create a realistic glass material
and turn our chess pawn into a realistic glass object. Key terms include
reflection, refraction, opacity, and fall-off. This tutorial is aimed
at the beginner, but since there are several ways to create glass, it
might be interesting for everyone else as well. Although this tutorial
is based on 3D Studio Max, the same settings apply to many other 3D products. |

Golf Ball |
This tutorial will teach you how to make a golf ball. A very easy, pretty
good looking golf ball with subobject editing. |

Grass |
Grass Tutorial V1.5 For 3dsmax R3.x Please note that this is a relative
heavy tutorial, when you are finished, you will have a scene with about
520.000 faces. But its only when you render, they are not in the viewport. |

Guitar |
"A Bumpy Guitar" Modeling a Les Paul with 3D Studio Max. |
| H |

Hair Guide |
One of most difficult processes in character making is the creation
of hair. The process is tedious and most of the time a pain in the ass
especially when creating realistic characters. Basically, hair creation
can be divided into 2 methods. The first method is by using transparency
mapping and second, by using a 3rd party hair renderer. If you work in
big players like Squaresoft, they have software engineers to write propriety
plugins to generate realistic hair. Both methods employ tedious hardwork
and each has its pros and cons. |

HDRI |
This tutorial will show you how to use HDRI images to make realistic
environments and lighting. HDRI images are called High Dynamic Range Images
because they have a high-range that can simulate different amounts of
light. Normal images can have lighting from 0 (black) to 255 (white).
HDRI images can have a much higher range since it stores values differently.
The main format of HDRI images are Radiance *.hdr files. Now, 3ds max
6 can use HDRI images without third-party plug-ins. |

Hotkeys and Mouse Essentials |
Using hotkeys and the mouse efficiently can save you tons of time. At
first you may need to spend some time looking up the hotkey (see printer-friendly
version of this tutorial here), but once you memorize them through using
them, they will allow you to produce results at least twice as fast. |
| I |

IK Setup |
This tutorial explains how to create a working leg setup with 3D Studio
MAX r2.5 and its "New IK" system. After going through this article
you should be able to take the same principles here and apply them to
other setups such as arms, antennas, or anything else you might want to
create (such as animated flying dachsunds). A basic working knowledge
of MAX is assumed. |

IK Setup (Advanced) |
This tutorial is for advanced users. Before reading this, please have
a working knowledge of 3Dstudio Max's "New IK", or IK in general.
In this tutorial you will be using 3D-Studio Max's "New IK",
and Expressions to create 2 advanced setups. |