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Infinitee Designs Autodesk Maya Tutorials Infinitee Designs
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Autodesk Maya Tutorials - Autodesk Maya modeling & Mental Ray rendering tutorials, tips & tricks, sites, resources, plug-ins, models, meshes, cartoon and photo realistic textureing & UV mapping, animation, Paint Effects - hair, compositing, education, lessons & special effects training.


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3D Paint Tip
3D Paint Tip
3D Paint Tip by Alex Alvarez. Ok, this drove me nuts for a good week... If you are using a 3D paint package to paint texture channels of a multi-patch NURBS model, you may find that when you import your textures, your edges display artifacts when rendered. Make sure that Wrap U and Wrap V are off for all of the 2DPlacement nodes in your scene. If you are painting Bump, make sure that Adjust edges is turned on for the Bump2D node.
A
Animation - Fliping a Bottle Cap
Animation - Flipping a Bottle Cap
Flipping Sosro Crown (Flipping a Bottle Cap) by Daniel Harjanto a.k.a misterdi. This tutorial will discuss on several issues, how to build the geometry for the crown, how to bake rigidBody simulation, and how to adjust the result. Modeling, UV texturing and animating.
Animating Clothing
Animating Clothing
When you animate your character, the cloth solver calculates the collisions and motion of the cloth. Before you begin animating your character, you need to move the character from the dress-up pose to the animation start pose. If want to drape the garment about the character in a particular way, you can use the drag control to adjust the garment.
http://cloud.prohosting.com/misterdi/tutorial/dominoeffect/domino.html
Animating a Domino Effect
Domino effect animation. This tutorial will discuss on several issues, how to setup the geometry and how to apply passive to active key switch among them.
Animation - Body Language
Animation - Body Language
The intention of this research was to take a close look at some animations and see if I could identify the gestures and expressions used to give character to the models. I started off by looking at some standard body language cues from a non-verbal dictionary on the web.
Animating Layered Bump Maps
Animating Layered Bump Maps
This tutorial is for anyone who would like to know an easy to animate a layered bump map. I will be making veins on a head look as though they are pumping. This method will allow for certain parts of your bump map to be affected while the other parts stay the same.
The Zen of Lead & Follow
Animation - Lead & Follow
The Zen of Lead & Follow
The Context of Animating Forces Instead of Forms
Keith Lango 8-25-04You guys ever play Follow the Leader when you were kids? One kid does something, the other kids follow along? The leader kid goes out into the yard and the rest tag after him like a conga line. At the foundation of good animation is a bit of this Follow the Leader thing. Problem is a lot of us don't see it and it shows in our work. Follow along as I unfold the tale....
Animating Piano Keys
Animating Piano Keys
Animating Piano Keys with Rigid Body by Daniel Harjanto a.k.a misterdi. As we already have a lot of headache animating the piano player, now there is another challenge, how we animate the piano keys following the player?. Animating Piano Key with Rigid Body
by Daniel Harjanto a.k.a misterdi It is possible to do a key-frame for each single touch of the finger, but it is a pain in the arse when they ask to change the piano player animation. So, we need to find out a system that each key knows when they are pressed by the finger and relax back to the rest position when the finger is lifted. To make live easier, we could use a rigidbody rig to do the task. Here is the setup and work flow.
Principles of Animation: Toy Story
Animation Principles
Principles of Animation: Toy Story. The intention of this research was to closely analyze a few scenes from Pixars "Toy Story" to see how they were using the principles of animation. The principles of animation I've listed in this page is not restricted to the ones outlined in "the illusion of life". I went through a few other books and articles to come up with this list of principles an animator has to look out for while animating. So I've included blinks, dialog anticipation/follow-through and some other issues which has to be kept in mind while animating. Also, while analyzing the scenes from "Toy Story" I realized that its not a good idea to try to use all these principles in each and every scene in your animation.
Animation - Mouth Shapes
Animation - Mouth Shapes
Preston Blair phoneme series. I've often looked for good examples of 3D phoneme mouth shapes; but there isn't that much material available out there publicly - It's about time someone uploaded some. So, here goes :o) Extended Preston Blair phoneme series.
Easy Object Pickup
Animation - Pickup
Easy Object Pickup, How to have characters easily grab objects and keep them in their hand.
Animation - Rigid Body Collision Detection
Animation - Rigid Body Collision Detection
This tutorial shows you how to detect collisions between rigid bodies and how to use the data to drive your animations - welcome to the land of rule based animation. I'll assume you are familiar with the basics of rigid body dynamics (setup, attachment to fields etc.) - if not, please consult the manuals
Animation - Rolling Ellipse Pt.1
Animation - Rolling Ellipse
Rolling Ellipse PT.1
This tutorial shows you how to roll an ellipse on the floor, using Maya expressions. Have no fear, I won't go too much into mathematical details here, but will provide you with ready to use expressions for copy and paste. If you really want to dive into the wonders of elliptical calculus, you'll find the links to sites I used to obtain the mathematical background information at the end of this tutorial. I'll assume you are familiar with basic Maya workflow (expression editing, geometry creation, etc.) and some basic math, your angular unit should be "degrees".
Rolling Ellipse PT.2 - Wacky Vehicle
Animation - Rolling Ellipse Pt.2
Rolling Ellipse PT.2 - Wacky Vehicle
While you have learned in the rolling ellipse tutorial how to roll an ellipse on the floor, we will now use this expression to build a funny moving vehicle. As I am no artist I won't focus on modelling issues, but on the math to make this little thingy move.
Rolling Tire with Stationary Bulges.
Animation - Rolling Tire
Rolling Tire with Stationary Bulges.
Animating a Yoyo
Animation - Yoyo
This tutorial was written by Chas Jarret and invloves animating a yoyo with the attached string wrapping around the fingers of a deforming hand. It contains some interesting techniques for solving the problem of realistic string movement between the hand and yoyo and also, an ingenious solution for getting the string to seemingly twist and wrap around the cg fingers.
Maya API Help Page
API - Maya Help Page
Maya API Help Page by Michael B. Comet. This page is for use with people interested in developing Maya Plugins. It has some basic information and sample code for the Maya SDK that may be of use to C++ programmers.
Maya API How To
API - Maya How To
Long list of tutorials on Maya API by Bryan Ewert.
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Breath Vapor Simulation
Breath Vapor Simulation
More and more, cold weather scenes are being shot in mild climates, or in enclosed studios for budgetary, temporal and comfort reasons. Since the climate on these shoots is not cold, we lose the little natural nuances of reality. Therefore, it becomes incumbent on the special effects department to add these little nuances to add to the scene’s overall believability. One major nuance to contend with in such a shoot is the visibility of breath vapor when an actor or animal exhales in the cold climate. To that end, it has become the job of the soda caffeine-addled animator to add digitally created breath vapor to these actors or animals to further the illusion need for the scene.
Bug Surfacing
Bug Surfacing
Tutorial for speech animation. This page is intended to help people that are trying to learn the process of surfacing a model in Autodesk that will eventually be used as a "patch" model, or converted cleanly into polygons. People would create a model like this for several reasons. These reasons would include that need to export a model to "Flesh", or "Amazon Paint". The model that is shown is one of the head from the ride film "A Bug's Life". The process shown here, if followed with persistence, should be able to produce 2 models. One model will be a morph base, the other, a morph target.
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Credit and many thanks goes out to all the people who created this wonderful application for they have infinitely renewed my artistic creativity.

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