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| C |

Camera Setup - Dynamic |
Dynamic Camera Setup by Mads Tuxen. 2003. This is a setup to create
a dynamic camera. 3d movements are often too perfect and lacks noise and
jitters from the real world. There are several ways that you can add noise
to the movements. This one is really fast and allows you to make changes
quickly. |

Cigarette Smoke |
Begin creating an emitter by going to the Dynamics module of Maya, and
then selecting Particles>Create Emitter. By using a directional emitter,
hell be able to control the direction of the particles and their
cone of emission. He sets the direction to 0,1,0 so the particles will
be emitted up, in the Y direction. |

Clouds |
The intent of my tutorial is to give users a basic approach on how to
create realistic procedural clouds within Maya 3.0 using particle clouds,at
affordable rendering times. I added some possible variations to the main
look and some Photoshop/AfterEffects compositing tips at the end of the
document. I based the tutorial on a default Maya project. I added some
extra notes for beginners anywhere I found it helpful. |

Cloth - Demystifying Cloth |
Demystifying Cloth in Maya by Brian J. Immel. An in depth shirt tutorial |

Cloth Manual Online |
Online Manual - Maya Cloth-innovative software for creating and animating
realistic animated cloth. This book, Using Maya Cloth, assumes you have
experience using Maya and using all the basic Maya tools. This preface
introduces the Maya Cloth documentation. |

Cloth - Pants |
In this lesson, you'll make a pair of pants in Maya. |

Cloth - Shirt |
Kurt takes us though this tutorial covering cloth. You will make a shirt
for your character and learn many of the basic functions. A great video
for anyone wishing to explore cloth. |

Compositing Backlighting |
First of all, the composition will need an alpha channel or a key. Since
Hank was done in 3D, the raw untouched render and the alpha channel are
easily separated by rendering with an alpha (RGBA).
This could have been footage from a camera as well with the alpha obtained
by keying out the background through using a luma, chroma, or bluescreen
such as Ultimatte or Primatte keys which speed up the process quite a
bit. |

Cooper |
This article focuses on shading and texturing the Mini Cooper, Ill
talk a little about rendering with Mental Ray but I think other people
have covered that in more depth elsewhere. |

Crowd Maker |
Crowd Simulation. To execute this tutorial you must download and install
CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial.
The "CrowdMaker 0.5.rar" contains some scripts, a text file
with an installation guide and sample scenes. On the next pages you can
see the procedure to create a scene and the avaible functions to control
the scripts. We limit the simulation to only 15 particles, the script
work with a maximum of 1000 (visible in the next image). |
| D |

DOF Lens Shader |
DOF (Depth Of Field) Lens Shader The following tutorial shows the use
lens shaders with Mental Ray for Maya. |
| E |

Environment Mapping without Raytracing |
Environment Mapping Without Raytracing by Brian Immel. Raytraced renders
may look nice and add another level of realism but they can kill your
render time. Here are a few techniques that will help ease your render
times. Environment map are mapped to the reflected color attribute. Procedural
maps created in maya: Chrome and Sky. |