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Autodesk Maya Tutorials - Autodesk Maya modeling & Mental Ray rendering tutorials, tips & tricks,
sites, resources, plug-ins, models, meshes, cartoon and photo realistic textureing
& UV mapping, animation, Paint Effects - hair, compositing, education,
lessons & special effects training.
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UV Smoothing |
Why does Maya create ugly UV distortions when smoothing polygons? When
you apply a polySmooth in Maya, new vertices will be created, as well
as new UV coordinates for these vertices. Both the space coordinates and
the UV coordinates of these new vertices will be derived from the old
vertices (the original or « low res » mesh). The problem is
whereas new vertices position are obtained through smooth interpolation,
the new UV coordinates are obtained through simple linear interpolation.
This is the cause of disrependancies between these new vertices space
coordinates and UV coordinates and thus, map distortion. |
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Venetian Blinds |
This tutorial demonstrates a technique using a basic MEL (Maya Embedded
Language) script to easily control a number of objects in a Maya scene.
An example Maya scene file is included. Maya is built on the concept of
interconnected "nodes" of data. The reason for this is for flexibility
and adaptability. In Maya's node architecture there are what we call attributes.
If a node is to be useful in this system it needs to have compatible attributes
with other nodes so they can share information down the (node) chain. |
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Walk with Expression |
This database derives from a personal experiment using expressions.
I was looking for a cycling mathematical equation that could allow me
to develop almost any cycling actions in human characters and four legs
animals. This tutorial is divided into two parts: the first one is a little
math lesson; the second is the database tutorial that will teach you to
use the skeleton for almost any human cycling actions I'll explain the
expression procedure that to give you a better understanding of the math
involved so that you will be able to produce similar or more advanced
expressions in Maya. |

Water |
For this tutorial, I'm going to go over creating a certain type of water
effect. No two effects are the same, so you may need to modify your own
scenes to show how you want the water to look. For my scene, I'm going
to simulate a large gush of water emitting from some sort of tube like
you'd see in a sewer or something. The water will then hit the ground
and accumulate in a corner. |

Wireframe Rendering |
This tutorial will show you how to render your Maya objects in wireframe
mode, without seeing the backface wires. This tutorial uses no plugins
or scripts, and only knowledge of the Maya interface is needed. Here are
some example renderings to compare the difference between having backface
wires, and having no backface wires. It also shows what the quality of
the renders will be like. By the end of this tutorial you'll be able to
create either effect. |

Wire Tool |
The Wire Tool can be a very useful tool for creating things like landscapes,
mountain ranges, and the like. It could also be used creatively to create
things like scars or something on characters. However, know that for the
Wire Tool to be most effective, a good amount of geometry needs to be
present. Too less, and the effect won't be that apparant. |
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